How much supply is one zergling




















This section will focus on the units available for play in the multiplayer version of the game. The Zerg has five unique mechanics that stand out when compared to the other races: unit production, regeneration, creep, Overlords, and burrow.

The only Zerg unit that is produced by a building is the Queen. All other Zerg units are produced from Larva or from other Zerg units. Larva are automatically produced by the Hatchery or spawned via the Queen's Inject Larva ability.

Larva can be selected by players and morphed into units at any time. Larva are destroyed in the process of creating a new unit. Some Zerg units are created by permanently morphing one Zerg unit into another.

Zerglings can morph into Banelings while Corruptors can morph into Brood Lords. This process costs resources, requires certain tech structures, and is permanent. Unlike Protoss units which can only recover their shields and Terran units which do not recover at all, Zerg units and structures automatically recover their health over time. This is termed regeneration. Zerg regeneration occurs at a rate of about 1 health every 4 in-game seconds actual value is slightly faster at.

Zerg regeneration is always active. Even when the Zerg army is taking damage, the. This actually matters in certain game scenarios. However, during those 4 shots, the Hydralisk's native regeneration capacities will cause 1 health to be restored while the Immortal is firing off its shots. Rather than dying to 4 Immortal shots, the Hydralisk will survive with 1 HP, requiring a 5th shot to destroy it.

Zerg Units move faster on the creep. The exact speed boost given is particular to the unit type. The Zerg is unique in that its supply space is increased by adding units on rather than structures.

In particular, the Overlord and the Overseer both increase the current supply cap by 8 just like a Supply Depot or Pylon. These units do not cost any supply space, so you could literally have s of them if you could afford to produce them. Despite not costing any supply space, these units also have multiple functions. The Overlord is able to be upgraded to function as a transport for the Zerg army as well as can generate creep. The Overseer is the Zerg's primary detector and has two abilities.

One ability spawns a Changeling which can act as a spy, providing scouting information, while the other ability prevents unit production or research for 30 seconds. The Burrow technology can be researched at the Hatchery. All Zerg ground units can burrow. While burrowed, units are cloaked. Most burrowed units are unable to move or perform any actions, they just maintain their cloak.

Some units have access to a few of their abilities or can even move while burrowed. Infestors can spawn Infested Terran while burrowed and can move at a reduced speed. Banelings can explode while burrowed if the action is triggered. Swarm Hosts must remain burrowed to use Spawn Locusts. Roaches can be upgraded to move quickly while burrowed as well as regenerate extra healthw hile burrowed.

In the table below, you will find a list of all the Starcraft 2 Terran units along with the unit type, health, movement speed, armor, damage, damage bonuses, number of attacks, attack speed, and range for all the Terran units in Starcraft 2. This table includes Heart of the Swarm units. Attacks denote both ground and anti-air attacks unless otherwise noted. Like all races, many Terran units have access to a variety of abilities in addition to just their default attacks. Some of these skills are always unlocked whereas others have to be researched before they can be used during a match.

Additionally, there are a variety of upgrades available that can provide increase the strength of certain Terran units. Below, you will find a chart detailing all of these abilities and research upgrades. Researched at the Spawning Pool. Costs minerals, vespene gas, and requires seconds to research. Researched at the Spawning Pool but additionally requires a Hive.

Costs 25 energy. Default ability. Spawn Larvae : Injects a Hatchery with Larvae. After 40 seconds, 4 Larvae will hatch. A Hatchery can only be injected with one set of Larva at a time. No cooldown. Transfusion : Instantly restores life to the target biological unit or structure. Costs 50 energy. Centrifugal Hooks : Increases the movement speed of Banelings to 2. Researched at the Baneling Nest. Glial Reconstitution : Increases the movement speed of Roaches from 2.

Researched at the Roach Warren but requires a Lair. Tunneling Claws : Allows Roaches to move while burrowed and increases their regeneration rate while burrowed.

Costs minerals, vespene, and requires seconds to research. Researched at the Roach Warren but does require a Lair. Grooved Spines : Increases the attack range of the Hydralisk by 1.

Researched at the Hydralisk Den. Costs minerals, gas, and requires 80 seconds to research. Infested Terran : Spawns an Infested Terran that lasts 30 seconds. Fungal Growth : Fires a projectile that explodes in a small area of effect.

Enemy units in this area are rooted for 4 seconds and are dealt 30 damage over this time period. Reveals cloaked and burrowed units. Costs 75 energy.

Neural Parasite : Mind control the target enemy unit for 15 seconds. Costs energy. Must be researched at the Infestation Pit. In such groups, they soak a lot of incoming damage and provide a shield for more expensive units. Zerglings are Tier 1 units and can be spawned early. They require only a Spawning Pool. Zergling rushes are an infamous early threat for which opponents must prepare.

Two Zerglings hatch from a single Cocoon , and each Zergling only uses one-half of a supply point. Once a Baneling Nest has been constructed, Zerglings can morph to Banelings at any time. Metabolic Boost researched at the Spawning Pool affords Zerglings the fastest ground movement speed in the game, and the second-fastest movement speed, period Interceptors are faster.

When Metabolic Boost finishes, all of the player's Zerglings sprout wings. Once the upgrade is complete, the unit is typically referred to as a "Speedling" in the community.

Adrenal Glands boosts Zergling attack speed by Zerglings with Metabolic Boost are often referred to as Speedlings , and Zerglings with both upgrades are often referred to as Cracklings. Zerglings are produced in every Zerg match-up. If not used as part of an early rush or defense against early pressure, Zerglings are sent out across the map as scouts and early harassment.

Later, Zerglings can force engagements by surrounding and trapping enemy units. They are also effective for counter-attackers, as they can be rushed into an opponent's base and deal heavy damage before the enemy can recall his forces or produce new units. The Metabolic Boost upgrade is considered essential in nearly all strategies, and it is often researched as early as possible. It is critical for effective use of Zerglings: Zerglings attack by surrounding their victims, body-blocking them into place, and tearing them to shreds.

Obviously, this is more effective if the Zerglings can catch said victims. Further, it affords them the mobility for which they are known, making them effective scouts, rushers, sneak attackers, etc.

The Adrenal Glands upgrade is usually researched when Zerg reaches Hive if the Zerg has melee upgrades. Zerg players research it if they rely on counter-attacks to delay pushes and damage economy.

As such, players seldom mass Zerglings early. However, against a Protoss rushing Immortals , or using a Stalker-centric build, Zerglings are the perfect counter unit. They can surround Immortals and Stalkers to deal heavy damage. Barrier affords Immortals brief protection, but it doesn't last. Later, Zerglings can do run-bys against enemy bases. Edit source History Talk 2. Do you like this video? Play Sound. This article concerns StarCraft II gameplay. You may be looking for: Unit lore Zerglings have evolved, affecting such things as their appearance.

Melee Attacks. Increases damage per level for zerglings , banelings , broodlings and ultralisks. Increases zergling attack rate to 0. Increases zergling movement speed. The zerglings "grow wings". Exceptions include: Roach , which may move while burrowed Lurker , which may attack while burrowed Infestor , which may move while burrowed Baneling , which can detonate while burrowed.

Baneling Morph. Increases zergling HP by Heart of the Swarm. Posthumous Mitosis [10]. Rapid Genesis [10]. Evolve Zergling [10]. Zergling variants in Heart of the Swarm : raptor variant left and swarmling variant right. Carbot zergling " Harbinger of Oblivion " easter egg. Leviathan Brood zergling and Zagara swarmling. Primal zergling in Co-op Missions and Versus. Simulant zergling. Cerberus zergling. Primal zerg zergling portrait in Heart of the Swarm. Leviathan Brood zergling portrait.

Primal zergling portrait in Co-op Missions and Versus. Simulant zergling portrait. Cerberus zergling portrait. Accessed Banelings too are especially useful against both Zealots and Marines, even with their upgrades, and thus will always be useful to counter them.

Additionally, Banelings are always useful in raiding, which should be done throughout the entirety of a StarCraft II game. Teir 1 Unit in Late Game. Co-op Missions. Activision Blizzard. Sarah Kerrigan in English.

Zagara in English. Dehaka in English. Egon Stetmann in English. Arcturus Mengsk in English. Starcraft 2: Zergling Iteratio.



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