How does mortal kombat armageddon end




















And because it's linear, you cannot backtrack if you miss something i. And lastly, you sort of get a cheap reward for completing the game in either Konquest or arcade. Other than these short little squabbles, "Mortal Kombat: Armageddon" is a proper conclusion to "Mortal Kombat" on this generation of consoles.

Only time will tell what the kreators have in store for us on Playstation 3. Mortal: Kombat: Armageddon is basically the final Mortal Kombat game to be released on the Playstation 2 and the original Xbox as well as the only Mortal Kombat game released on the Nintendo Wii , and it is not a good way to end the sixth generation of consoles.

Basically, the game offers almost every character Khameleon is exclusive to the Wii port as time constraints kept her from the other ports as they are fighting each other for the opportunity to fight Blaze, whose defeat would infuse the victor with ultimate power.

While it is impressive, the sad thing is most of the roster is basically copy-and-pasted from Deadly Alliance and Deception with characters like Reptile and Kung Lao getting outfits taken from Shaolin Monks, the game before this.

The only new characters are Taven and Daegon, who were created for the game's Konquest Mode. The characters who make their playable debut in this are either hit-or-miss Jarek is a hit because unlike MK4, he is given his own moveset, while Chameleon is a miss due to having one special move taken from the male ninjas.

Also, there are going to be characters who will share a certain special move, which takes away something making one character unique.

As the roster is going to have 62 character 63 for the Wii port , there would not be space to give everyone the traditional Fatalities, so instead, we get Kreate-A-Fatality, which requires you to do a series of presses in a limited time, each hit reducing the timer. While it sounds good on paper, it also takes away what made the kombatants unique, as while normal and boss characters get their own Kreate-A-Fatality moves, they share the same moves.

Also, for endings, we get the character doing a kata while Argus, the father of the two new characters, speaks of their fate. While this is also understandable, since like Fatalities, space issues would have prevented the endings to have pictures like in Deadly Alliance and Deception, it is not well thought out.

As for the fighting, almost all fighter is reduced to two fighting styles one hand-to-hand and one weapon. Fighters like Mokap only have two hand-to-hand styles, while some bosses like Blaze has only one fighting style. To add some new depth, the game adds Air Kombat, which allows you to pummel your opponent in mid-air. Many classic stages return alongside a select few stages from Deception, and Death Traps make a return, which are the closest we are ever getting to actual Fatalities in the game.

Other than the main mode, there is Konquest Mode, which is done like Shaolin Monks. Playing as Taven, you go through many area fighting your way. Sadly, unlike Shaolin Monks, the mode is short, and it does not give too much variety.

Also, there is a kart racer mini-game called Motor Kombat, which parodied Mario Kart, however, that mode is also lacking in content, as it only offers five tracks and ten racers to play with. One of the things I like from this game is Kreate-A-Fighter, which allows you to create your own kombatant to use in arcade mode or online. While it does have limited choices, it does have a good selection of clothing that can allow for recreating your favorite anime or comic book character, and you can choose the moves and make the ending.

While it only appeared in this game, it would've been good to see this in a future game, especially with improvements. But when all is said and done, Mortal Kombat: Armageddon is a disappointment, and it showed why making Mortal Kombat games annually was a bad idea. While the idea of bringing all the characters back sounded good on paper, when done in-game, it's a bad Fatality waiting to happen. Coupled with the fact that its two other modes don't fare much better due to how little content they have, and the fact that Kreate-A-Fatality was a horrible idea, Armageddon is one entry that should be skipped unless you are one of those people who want to own all the MK titles.

Mortal Kombat Armageddon is supposed to be the finial installment of the Mortal Kombat series for the Xbox and Playstation 2 consoles. It is supposed to end the franchise with a mighty bang, but ends up being nothing more than a weak whimper. Since this is supposed to be the swan song for this iteration of the series, they have thrown in nearly every character that has ever been in a Mortal Kombat game which gives you more than sixty characters to play with.

On top of that, you can even create custom characters. The graphics and character models are good for the aging Xbox platform. The stage design is acceptable, but they are not nearly as engaging as those presented the previous games. They are decent, they work, but they are nothing to get excited. Everything seems to be a bit overly dark and gloomy to me, and I can't help but wonder if this has been done to hide limitations in the game engine.

The sound is adequate, nothing special, or memorable. The kombat game play works well though. It hasn't changed much from the previous titles. The biggest difference I noted is that you now have two fighting styles instead of three. I assumed this was done to accommodate the huge roster of playable characters. This game also marks the return of aerial attacks which have not be been present in the series for at least the last two games. Mortal Kombat: Armageddon has multiple play modes.

There is the traditional arcade mode, versus mode, online mode, Konquest adventure mode, and Motor Kombat. In the traditional arcade mode you fight a series of progressively harder opponents until you reach the boss character.

The versus mode lets you play against your friends on a stage of your choosing. The online mode lets you compete against other players worldwide. The Motor Kombat is basically a dumbed down version Mario Kart with a dash of Mortal Kombat violence thrown in; it's entertaining, but it's not the real meat of the game.

By far, what I found to be the biggest disappointment of the game is what they did to the Konquest mode. In the previous title, Mortal Kombat Deception, Konquest mode was a full blown adventure game. It was a vast and fully fleshed out game, though it lacked any real ending, it was very entertaining and enjoyable. I spent a lot of time playing it. I beat the Konquest mode in Mortal Kombat Armageddon in two sittings.

One of these two results would occur when one of them defeated the firespawn, and it was determined based on the armor each of them wore, left behind for them by their mother, Delia. Eventually, Taven confronted Blaze, but was killed by him. Shao Kahn was the one who defeated Blaze. In the end, Raiden and Shao Kahn were left as the last two standing kombatants.

They battled on top of the Pyramid, where Shao Kahn - who had his powers increased - easily defeated Raiden whose powers were weakened by fighting in a foreign realm. After taunting the Thunder God that the Elder Gods no longer threatened him, Kahn prepared to finish Raiden off and consume all realms. Just before Raiden was killed, he sent a mental message to his past self warning of the impending Armageddon.

As a result of this, Raiden's past self managed to defeat Shao Kahn permanently though at a heavy cost and prevented the Battle of Armageddon from ever taking place. Mortal Kombat Wiki Explore. Mortal Kombat DC Universe. Wiki Info. Players are tasked with traveling to many of the different realms and collect gifts that Argus and Delia left for Taven and Daegon. However, Daegon awoke much earlier than Taven and tries to kill his brother at multiple points in the story.

The story ends with Daegon killed by Taven, only for Blaze to appear and state that the two brothers have strayed from what was meant to happen. Blaze and Taven fight, which leads to Taven killing the fire-being and proceeding on his plan to stop the end of the world. His plans fail, and he instead chooses to become the protector of Edenia and delay Armageddon for as long as it takes to find a solution. Though Taven has not canonically been seen since, he was featured in some Mortal Kombat X endings, hinting that the Armageddon event may still be looming, even in this new timeline.

The film is now in theaters and available to stream on HBO Max. Has written for both local and global publications. Lover of Animal Crossing, Undertale, Team Fortress 2, and a little professional wrestling on the side. Often can be found doing way more research than needed for his video game theories. Can also be found on his Twitter, Creaology



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