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A technical marvel, Half-Life: Alyx offers a meaty and polished experience unparalleled in the VR space. Browse Search Menu. Browse News collects all the stories you want to read. Editors admin. Game Reviews. Posted On Kephess is transformed into the Dread Masters's "vessel," their chosen instrument to spread chaos and terror, and the situation on Denova devolves into a three-way battle between the Republic, the Empire, and Kephess's forces.
Kephess and his subordinates are finally killed by strike teams sent by the Republic and the Empire, but the Dread Masters reveal themselves to both governments and declare that they are loyal only to themselves, secretly resurrecting Kephess and shaping his body into a monstrous form. The Dread Masters' next action is to invade the Gree world of Asation , which is home to the powerful Grand Hypergate ; Kephess leads the Dread Masters' forces in securing the hypergate , and the Gree soon seek help from the galactic powers as creatures from other dimensions threaten to overrun them.
Imperial and Republic forces drive back the invading creatures, and when Kephess unleashes an enormous monstrosity— Lotek'k , the Terror From Beyond—from the hypergate, it is driven back to its home dimension and Kephess is killed. Despite their defeat, the Dread Masters' forces transmit the secrets of Gree technology back to their masters. Their role in recent events exposed, the Dread Masters mobilize their forces—now known as the Dread Host—and dispatch them to Section X , the site of the original prison on Belsavis and where the Dread Masters were kept for part of their imprisonment.
The Host has a number of goals: acquisition of Rakatan technology such as the powerful Aurora Cannon , recruitment from those imprisoned there, and securing the formidable HK series assassin droids that their apprentice once tried to use to free the Sith Lords decades ago.
The Dread Host is unable to secure the droids, which are stored in the apprentice's crashed warship , and the Republic and the Empire also succeed in foiling the Host's other plans. Determined to save the Empire, Darth Marr adopts Malgus's pro-alien philosophy and institutes reforms in the Empire, allowing aliens such as Cathar and Kaleesh to serve in the military in order to restore their military strength. The Empire suffers significant losses in the process, both because of the Republic and because of further infighting, and Minister of Logistics Davidge warns him that the Empire will soon collapse if something is not done to secure new resources.
In the wake of Karagga's death, the Hutt Toborro seizes the leadership of the Hutt Cartel, establishing himself as the new Supreme Mogul with Szajin , as his right-hand man. Seeing the Empire weakened, Toborro decides to continue Karagga's campaign of expansion, but with the planet Makeb at the heart of a new era of Hutt conquest—for Makeb is home to deposits of the incredibly rare and powerful mineral known as isotope Isotope-5 is capable of warping electromagnetic and gravitational fields, and a gram of the substance can generate immense amounts of power.
Toborro therefore pays off Makeb's defense force, the mercenary army known as the InterStellar Regulators , to help the Hutts conquer the world, and the Cartel blockades the Makeb system as Toborro begins to mine the isotope-5 in Makeb's core without any regard for what it would do to the planet. Upon learning of the Hutts' actions, Chancellor Saresh consults with the Jedi Order and learns that the Hutts will likely try to continue their conquests if they are not stopped, so she pledges Republic aid to the citizens of Makeb.
Saresh's forces make contact with Shalim Avesta , leader of the Makeb resistance and the planet's de facto Head of State, and help him rescue his niece Lemda , who is a geophysicist who was captured by the Regulators after she discovered that Toborro's drilling will cause the planet to break apart. After breaking into the Hutt Embassy in Makeb's capital Talaos City , the Republic forces and the Makeb resistance learn of the Ark , an enormous vessel being constructed inside the hollow Giant's Spear mesa that will ferry Toborro, the other Cartel personnel, and their isotope-5 stores off of the planet when the planet begins to break apart.
The Republic and resistance forces promptly seize the Giant's Spear and the Ark, repurposing the vessel to carry Makeb's civilians as a true ark to safety. A furious Toborro unleashes the Regulators against the Avesta Plantation , but the Republic forces head off the Regulators on the Fingers mesa and also destroy the Storm Carrier warship, killing the Regulator Vice-Commandant Grevin in the process.
Toborro then reveals that the Ark is powered by isotope-5 before sending his Regulators to attack the settlement of Tarlam along with isotope-5 droids , powerful war droids powered by isotope-5, though the Republic and the resistance evacuate Tarlam's civilians to the Ark. Desperate for a fuel source to power the Ark, the Republic and resistance forces assault the Sanctuary research complex in order to locate Dr. Juvard Illip Oggurobb , a Hutt scientist and the creator of the Ark and the isotope-5 droids.
The Republic forces are able to successfully locate Oggurobb with the Hutt's help in bypassing the Sanctuary's security systems, as Oggurobb wishes to defect to the Republic because he has realized Toborro has gone insane. Oggurobb confirms that Toborro possesses the fuel rods, but warns the Republic that the Hutt leader has increased mining operations to maximum levels—an action that will result in the destruction of Makeb long before the civilians are evacuated.
Republic forces then disable several mining platforms and vent the planet's core, reducing the buildup of heat and the seismic activity, giving them more time. Around the same time, most of the leaders of the Hutt Cartel, having come to recognize that Toborro has gone insane, approach Shalim Avesta and the Republic with a request to board the Ark. The Republic convinces Avesta to allow the Hutts aboard the Ark in exchange for an alliance between the Hutt Cartel and the Republic, gaining the Republic a new ally in the ongoing war.
Using a secret entrance provided by Oggurobb, Republic forces infiltrate Toborro's Palace and search for the fuel rods, confronting the mad Cartel leader. Toborro unleashes a powerful isotope-5 droid known as Toborro's Glittering Fury upon the intruders, but after it is defeated, the Hutt commits suicide by igniting his isotope-5 stockpiles in an attempt to kill the Republic forces. However, the Republic forces escape with the fuel rods before the palace's destruction and return to the Ark, where the fuel rods are installed and the Ark is launched just as the Giant's Spear collapses.
The Hutt Cartel is ordered to supply a new home and credits to the people of Makeb as part of their alliance with the Republic, but the Republic is surprised to see that Makeb's destruction did not come to pass—unbeknownst to them, Darth Marr's Imperial strike team was able to prevent the planet's destruction.
As the crisis passes, it is discovered that Regulator holdouts are still alive down on the surface with thousands of civilians who were believed to be dead, leading Supreme Commander Malcom to devote Republic forces towards rescuing the people and securing the still-valuable world.
During this time, the forces of the Dread Masters acquire the Seeds of Rage —powerful dark-side machines constructed by the Sith Lord Fulminiss—when they convince a guard to help steal them from the Arcanum , the Sith Emperor's secret storehouse of Sith artifacts and dark-side experiments.
The Dread Masters bury the Seeds on planets across the galaxy so that they can sow fear and darkness as the Seeds warp the environments around them, prompting both the Arcanum ' s keeper Darth Acina and the Jedi Master Cedral Gend to recruit help in locating and recovering the Seeds. However, the Sith Lord Tagriss leads a raid on the Arcanum after learning of the station's location, wreaking havoc and making off with the powerful Darkstaff.
The Seeds are recovered from the planets where they have been buried, and the Darkstaff eventually traced to the Dread Guard on Belsavis—the Dread Guardsman Varrow has been experimenting with the weapon, but is ultimately defeated, and the Darkstaff vanishes. Tagriss is tracked down to an abandoned temple on Ilum, where he is experimenting with the Seeds of Rage; Tagriss's death ends the threat that the Seeds pose to the galaxy.
When the Mandalorian warlord Rimark captures the plans for the Republic's secret mining facility known as the Void Anvil , the Coruscant Aegis is deployed in the Thanium sector to prevent Rimark from selling them to the Empire, and they also head up a preemptive strike against the Sith Lord Darth Ordrem 's fleet in the Baros system. The Coruscant Aegis defends the Republic's Ardis Outpost from an Imperial attack, destroys the Empire's Regnant Station refueling outpost, wipes out Imperial starfighters and prototype satellite-controlled mines in the asteroids of the New Cov system , and also defends the Republic's prototype bomber, the Gilded Meteor , on its test flight through the Ferra sector when the Empire attacked it over Hypori.
The Mandalorian warlord Varek Tarn manages to steal the plans for the Imperial shipyard Sovereign Forge and attempts to sell it in the Cha Raaba system , though the Empire's Fury prevents the sale of the plans to the Republic, and the unit also eliminates the Republic's Captain Duma and his plans to hunt down the Empire's top pilots. The Empire's Fury protects the D-1Z prototype bomber from Republic forces on its maiden voyage over the planet Lorta , destroys the Republic refueling station known as the Far Cradle in the Unknown Regions, defends the Empire's Kabal Station from Republic attack in the Outer Rim, and also wipes out the Republic's attempt to lay mines in the Bimmiel system and thereby restores Imperial traffic through the Kanz sector.
Amidst the conflict, the SIS and the Dark Council learn of a new threat—the legendary superspy known only as the Shroud has resurfaced, having gone independent after being hired by the Hutt Cartel to gather information for their planned invasion of Makeb. While the SIS discovers the Shroud's activities through standard intelligence-gathering, the Empire—still without an intelligence organization—instead receives the Shroud's lieutenant Evie Bo , who fled the Shroud's organization.
SIS agent Deena Riss spearheads efforts to track down the Shroud and his agents in hopes of foiling whatever attack on the Republic the spy has planned, while Darth Mortis 's operatives do the same, and it is soon discovered that the Shroud intends to use hyperspace beacons to crash remote-piloted capital ships into both Kaas City and Galactic City. The Shroud's efforts are ultimately foiled, though Evie Bo is killed and the Shroud survives thanks to body doubles. Styrak gathers an army of mercenaries on the desert planet of Darvannis in Hutt Space, though the mercenaries and the galaxy at large believe they have been gathered to work for the Hutt Cartel.
The Republic learns of the threat thanks to the GenoHaradan, while Moff Varnus Orlec learns of the arms bazaar and mercenary recruitment when the Empire captures the smuggler Shaedo ferrying ordnance to Darvannis. The governments send in strike teams to disrupt the gathering and eliminate the threat they represent, and Styrak is ultimately defeated and killed in a battle with the invaders.
At Styrak's death, the other Dread Masters take their fallen comrades' power, and the Sith Lords begin to advance their plans to destroy the galaxy. In light of the incident on Tatooine involving the Imprisoned One, and the Empire's attacks on Czerka's Corellia facilities, the Republic decided to seize the company's assets and property in an effort to nationalize the collapsing and corrupt organization. Negotiating a deal with the Republic, Czerka submitted to the Department of Adjudication 's investigations and the Republic takeover.
Blys activated a prototype security system called the Vigilant , prompting the Republic to send in forces to breach and secure the facility; the Empire also sent in their own forces to capture CZ in hopes of sealing the deal with Kaayz. CZ's defenses are unable to hold against the invaders, and Blys unleashes a number of strange experiments against the attackers in a failed attempt to drive them back.
Blys is killed, but in his dying moments he unleashes the Vigilant—a massive Flesh Raider who has been merged with the facility's security systems. The Vigilant primes the facility's core to explode, prompting the invaders to head deeper into the facility and battle the Vigilant's droid forces. The Vigilant is ultimately defeated, averting the facility's destruction, and the Republic and Empire continue to battle for control of CZ When the SIS learns of the Dread Masters' base on the moon Oricon —having sent an independent operative undercover in the Dread Host [23] —the Republic organizes a large fleet supported by Jedi to bombard the moon.
However, the Dread Masters overwhelm the fleet from orbit with their power, and Master Ogan-Dei marshals the remaining members of Strike Force Oricon on Oricon's surface, though many of their forces are driven insane before the Jedi can shield the soldiers.
The Empire also sends a task force under Lord Hargrev , who shields his own forces from the Dread Masters's fear powers. Republic and Imperial forces battle crazed soldiers, Jedi, and Sith as well as the Dread Host; after one faction disables the security around the Dread Fortress , the Dread Masters broadcast their plans to seed the planets of the galaxy with exotic technology and biological weapons that will drive the galaxy insane with fear.
Brontes is the first to fall, slain by her enemies in defense of the fortress, and the other Dread Masters are defeated in battle as the Dread Palace , the inner sanctum of their fortress, is besieged.
However, the four remaining Masters—Bestia, Tyrans, Calphayus, and Raptus—retreat to the heart of the Palace and, supported by the spirits of the fallen Styrak and Brontes, clash with their enemies in a final battle. The Dread Masters ultimately fall, and their mad plan to destroy the galaxy is brought to an end.
With the threat of the Dread Masters eliminated, the Republic and the Empire return their attention to each other, and full-fledged war resumes among the galactic powers. Starfighters clash in engagements across the Kuat sector as the two factions vie for control of KDY. Darth Arkous , the successor to Darth Arho as head of the Sphere of Military Offense , learns of a hole in Tython's defenses and plans an assault to take the Jedi Temple.
Both attacks are simultaneous and successful. Arkous's subordinate Lord Goh locates Arkous's true objective: something powerful hidden in the Jedi Council's vaults. Defeated, Soverus rants about an old man and a vision before the Jedi commander Jensyn cuts him down.
Darth Arkous is enraged to learn of the Republic's attack on Korriban, and the Empire's forces land in force on the planet to retake the Sith Academy. Despite the heavy Jedi presence, the Empire retakes Korriban and the Academy, though the dying Jedi commander Jensyn cryptically warns the Sith that "it is happening.
At the same time, Shan warns Darok of the attack on Tython, sparking a Republic counterattack that overwhelms the Imperial invaders. Their suspicions are soon confirmed: Beniko and Shan both track their quarries to the ocean world of Manaan , where they are set to visit Genetics Laboratory G-1 on the ocean floor. In their search, Shan and Beniko encounter each other, and enter an uneasy alliance as they pursue the traitors who orchestrated the attacks on Tython and Korriban.
Their allies pursue Arkous and Darok to the underwater facility, where it is discovered that they have hired the Selkath scientist Gorima to create cybernetic soldiers using Rakata technology stolen from the Jedi and Sith. Arkous and Darok are part of the Order of Revan, albeit a radical new version that has members in both the Republic and the Empire, and the two escape before bringing down the facility on their pursuers. Shan and Beniko's agents escape the laboratory with the help of the Sith and the SIS agent, and recruit the Wookiee smuggler Jakarro —who was also left to die by the conspirators—in their search for the Revanites.
The group's search leads them to the Rakata homeworld of Rakata Prime , where the Revanites have begun embedding pieces of the Star Forge in their conscripts for the Infinite Army. The allies destroy the Army in its infancy and take down Arkous and Darok atop the Temple of the Ancients , but the true leader of the Revanites arrives with a fleet of warships—Revan himself, reborn after his earlier defeat. Revan bombards the Temple with his fleet, and though the allies escape the planet nonetheless, the Revanites among the Empire and the Republic put out bounties on Shan, Beniko, and Jakarro, forcing them to go into hiding.
Beniko and Shan's investigations soon uncover Revanite activity on the planet Rishi , a pirate haven above the galactic plane, and they find links between the Nova Blades pirate gang and the Revanites. Dismantling of the Nova Blades' operations and command structure leads to the discovery that Revan has gathered a fleet hidden on Rishi, and that the Nova Blades have been raiding Republic and Imperial fleets in order to modify their patrol routes and thus force a confrontation between them above Rishi.
Shan is captured by the Revanites and tortured by his ancestor, who unsuccessfully attempts to turn the agent to his side before Shan is rescued.
Beniko and Shan's group is unable to prevent the resulting battle between fleets commanded by Darth Marr and Grand Master Shan, but after disabling the Revanites' signal jammer on Razorback Island , Beniko and Shan are able to report the situation, and the Republic and Imperial forces disable the Revanite traitors among them.
Players control an avatar in third-person view, interacting with the various elements of the game world and other players, and earn their own starship as part of their class story, which functions as an in-game base. Player-versus-player combat occurs in warzones, either Jedi vs. Sith or Republic vs. Sith Empire. New characters are required to choose to align with one of two factions waging war on each other—the Galactic Republic or the Sith Empire.
Several gameplay elements differ between the factions, such as story and available classes. In The Old Republic , players control their character in a third person view that is framed by the user interface, or UI.
While each player can customize their UI, the standard interface features the primary quickbar, an easy-access area for players to place their preferred abilities and attacks, at the bottom of the screen. On the left side of the primary quickbar, a portrait of the player character is featured with their name, class, level, health, and their resources—which vary between Force power, energy, ammunition, or other options depending on the player's class.
The right side of the quickbar features a portrait and health bar for whichever character or enemy is currently selected by the player.
Effects that are currently active on the player or the targeted enemy are featured above the health bar. Various other hotkeys allow the player access to different menus and features. The bottom right corner of the screen is occupied by the mini-map, which can be expanded and customized to show different types of vendors and NPCs. The bottom left corner features a smaller quickbar, portrait, and health bar for the player's current companion, which can be expanded to access the full range of the companion's abilities.
The middle right edge of the screen will highlight new tutorials that have become available to the player, and the upper right corner is occupied by the mission tracker. The tracker will display the name and objectives of as many of the player's current missions as can fit. In the middle of the screen's upper edge is the menu panel, which allows access to the Character Sheet—where the player can modify the weapons and gear currently equipped to their character and companion—the Inventory, the Abilities menu, and the Skill Tree menu—where players can spend the skill points they receive for leveling up on additional abilities and bonuses—as well as the Mission Log and the Options menu.
The final part of the interface is the chat window, which is in the upper left corner and can be customized to show chats with various groups of users. Further customization of the UI can add additional quickbars, as well as move the location of the other parts of the interface. In conversations, players watch cinematics until they reach a decision point, at which time they can select one of either two or three dialogue options.
Some dialogue options will reward the player with light side or dark side alignment points, and some options cause players to lose or gain affection with their current companion. A major part of The Old Republic is the ability to join groups of other players and participate in group missions to take on more powerful enemies and gain greater rewards.
One player is designated the leader of the group, with the ability to add new members, and the Group Finder feature helps link players from all across the server who are looking to group together for specific planets, Flashpoints, or Operations.
Defeated characters and chests can be looted for credits and equipment, and equipment, gear, and other items can be purchased for credits at the dozens of vendors that are present throughout each planet and hub. A large number of Stims Vendors and a set of Crew Skill Trainers were created for each planet, but many of them were ultimately removed from the final release of the game.
When a player gains a new level, they will often unlock new abilities that must be trained at the various Class Trainers that are scattered across the planets and fleet hubs. Abilities generally fall into three categories: General, which includes abilities that are usable by all classes; Class, which are abilities that can be trained by that specific class; and Advanced Class, which are abilities that are only usable by the player's advanced class.
When a player loses all of their health, they are defeated and their equipment takes damage. Players can choose to wait a brief period of time to summon a medical probe, which will revive them in the same place and give them several seconds of stealth so that they can heal, or they can choose to be revived at the nearest medical center.
However, the amount of time one must wait to use the medical probe ability increases after each use until a player revives at a medical center, at which point the time is reset, and Free-to-Play players are unable to use the probe unless they purchase or acquire items that grant them a limited number of uses.
Within The Old Republic , there are restricted areas known as "Phases" that are separated from the rest of the game environment by either green or red walls of light.
Class Phases are restricted to a specific class and are the sites of specific class missions and cutscenes, and Group Phases are areas where group missions occur. Players must form groups to bring other players into their Class Phases, and two players who are not in a group together will unable to enter the same version of a Group Phase and therefore be unable to see each other.
Some missions are "Heroic," meaning that they are best completed in groups, and as such their difficulty is increased beyond normal levels. Within Star Wars: The Old Republic , there are a total of eight classes divided between the two factions, Republic and Imperial, and each class has two advanced classes.
If players choose to side with the Galactic Republic, they can decide whether to be a Jedi Knight or Consular of the Jedi Order, a Republic trooper, or a smuggler. When creating a character, there are ten different species available, though each class is restricted to only four or five by default. Players can unlock the ability to create characters with the other locked species as they progress through the game with that species in another class.
The species initially available were the Chiss, cyborgs , Humans, Miraluka , Mirialans , Rattataki, Sith Purebloods, Twi'leks and Zabrak [18] of which, only Humans, Cyborgs and Zabrak are available to non-subscribers , although later updates added Cathar [30] and Togruta [31] as playable species, purchasable through Cartel Coins.
The statements and opinions expressed on these websites are solely those of their respective authors and do not necessarily reflect the views, nor are they endorsed by Bioware, LucasArts, and its licensors do not guarantee the accuracy of, and are in no way responsible for any content on these websites. Log In Play Free. Oddzball I'm curious. I'm confused as to why this would be a good idea. What do you folks think? Puppup You need to research a bit more.
EA is publishing it, and BioWare is developing it. Hope that helps a bit.
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